# Update

# v1.5

# Add API

Object Function Name Description
Area createAreaRectByRange(...) Create a rectangular area(through range) 1.1+
Area getAreaRectLength(...) Obtain the length of the area 1.1+
Area getAreaRectRange(...) Obtain the range of area 1.1+
Block getBlockPowerStatus(...) Obtain the status of block with power 1.1+
Block replaceBlock(...) Replace blocks 1.1+
Player mountActor(...) Player rides the mount 1.1+
Player setItemAttAction(...) Set the setting attribute of player item 1.1+
Actor playBodyEffectById(...) Play effect on specified players 1.2+
Actor setBodyEffectScale(...) Set up effect size on specified players 1.2+
Actor stopBodyEffectById(...) Stop effect on specified players 1.2+
World playParticalEffect(...) Play effect in designate location 1.2+
World randomParticleEffectID(...) Random effect type, returns a random effect ID 1.2+
World setEffectScaleOnPosition(...) Set up effect size in designate location 1.2+
World stopEffectOnPosition(...) Stop effect in designate location 1.2+
Actor appendSpeed(...) Attach a speed to the actor 1.3+
Actor calcDirectionByAngle(...) The absolute direction is calculated by using local spherical coordinates 1.3+
Actor calcDirectionByDirection(...) Calculate the absolute direction by local coordinate direction 1.3+
Actor calcDirectionByYawAngle(...) Calculate the absolute positive direction from local spherical coordinates (ignore the Angle of view) 1.3+
Actor calcDirectionByYawDirection(...) Calculate the absolute positive direction from the local coordinate direction (ignore the Angle of view) 1.3+
Actor getBodySize(...) Acquire the body dimensions 1.3+
Actor getEyeHeight(...) Acquire the height of eyes 1.3+
Actor getEyePosition(...) Acquire the location of eyes 1.3+
Actor getFaceDirection(...) Get actor orientation 1.3+
Actor playSoundEffectById(...) Play sound effect on specified Actor 1.3+
Actor stopSoundEffectById(...) Stop sound effect on specified Actor 1.3+
Player playMusic(...) Play background music to players 1.3+
Player stopMusic(...) Stop background music to players 1.3+
World playSoundEffectOnPos(...) Play the specified sound effect in designate location 1.3+
World stopSoundEffectOnPos(...) Play the specified sound effect in designate location 1.3+
Block getBlockDataByDir(...) Obtain the data of block with direction 1.4+
Actor playAct(...) Play Expression 1.5+
Area blockInAreaRange(...) When blocks exist in the area 1.5+
Area clearAllBlockAreaRange(...) Clear out blocks in the area 1.5+
Area cloneAreaRange(...) Clone the block in the area to another 1.5+
Area fillBlockAreaRange(...) Fill the area with blocks 1.5+
Area getAllCreaturesInAreaRange(...) Acquire all creatures in the area 1.5+
Area getAllObjsInAreaRange(...) Acquire all objectives in the area 1.5+
Area getAllObjsInAreaRangeByObjTypes(...) Acquire all objectives in the area 1.5+
Area getAllPlayersInAreaRange(...) Acquire all players in the area 1.5+
Area replaceAreaRangeBlock(...) Replace blocks in the area 1.5+
Player openDevStore(...) Open Dev. Store 1.5+
Player playAdvertising(...) Play Advertising(Callback can be configured) 1.5+
Player setGameWin(...) Make player win 1.5+

# Add Events

Event Types Name Description
Player Player.DiscardItem Discard item1.1+
Player Player.EquipOff Unequip armor1.1+
Player Player.EquipOn Equip armor1.1+
Player Player.InputContent Enter text string1.1+
World minitimer.change Any change of Timer1.1+
Item Missile.Create Projectile is created1.2+
Particle Particle.Mob.OnCreate Special effects have been created on any creatures1.2+
Particle Particle.Player.OnCreate Special effects have been created on any players1.2+
Particle Particle.Pos.OnCreate Special effects have been created on any location1.2+
Particle Particle.Projectile.OnCreate Special effects have been created for any projectile1.2+
Last Update: 3/21/2020, 11:28:27 AM